At Space Ape, I'm an all-rounder programmer working on gameplay features for live game titles on Android and iOS, as well as prototype work on unannounced games.
At SMG Studio, I was an all-rounder programmer working across gameplay, UI, physics, plugins, version control, and intra-team communications.
In my own time, I've concepted, designed, programmed, and maintained a number of games across Android, iOS, BlackBerry, Windows Phone and PC